More on the character project progress! Last week I ended the blog with the finished orthographic of my characters and over the weekend I began to model my fire character in 3D. I found that diving straight into 3d without at least some plan as to how I was going to build this character was a big mistake. especially considering how long it had been since I modelled a human. Se my initial 3d model was bad, to the point of it being terrifying. So I scrapped it and started again taking my time with the topology and overall form of the character.
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yerch |
With my second attempt there weren't as many hiccups though the face took forever to make, this is something I should practise more as its a recurring problem for me. In the middle of the I went in for review of my progress which went very well. By this time I had a finished 3d model and ideas for the colour pallet of my character.
The feedback from this session was very helpful, all I really needed to do was to go back and make my model look more like my 2d orthographic, as I'd slipped slightly in the torso proportions, I also remade the hair which I found was annoyingly difficult to model and unwrap, as cool as it looked. By the end of the week I had a 3d model that I was happy with.
After I finished my 3D model I rigged it into a pose and turbo smoothed it temporarily.This allowed me to bake out some ambient occlusion shadows. With a render of my characters ambient shadows I could quickly test out my colour pallets on my model, and decide which one I wanted to develop,
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Colour pallets with AO overlay |
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True colours |
I ended up going with the second colour pallet shown as it had some of the traditional colours of fire, with a slight purple tint that made it a little more appealing than the other pallets. This tint was something I noticed when looking at volcanoes. The gas and light produced by lava would react with the rest of the environment and mix into a lovely purple/pink smoke.
From there I started painting over my render, finishing off the week with a complete concept that I can take into texturing next week.
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