For the most part yes. Though I didn't get to explore my original idea of having particle effects for the hair portion of my model, I like how it all turned out. I managed two of my stretch goals, rigging my character and trying out the 3D coat software. Things really came together near the end of my project when I started my paint-overs. I would have liked to have come to my end idea sooner, but with the concept stage being rushed through on this project it was difficult to do. I had to stop concepting at the orthographic stage and begin modelling so I did not know how this was going to turn out exactly. Rough ideas were enough to progress, but not having something concrete and finished to work from is stressful.
Q: Strengths I found during this project
I'm still happy with how I texture, going into 3D coat has definitely sped up my process and improved my painting. I'm fairly proud of the whole 2D aspect of this project as well, especially my ambient occlusion paint-over and initial sketch line up. Those were also the parts f this project that I enjoyed the most, so I guess it shows.
Q: Weaknesses I found during this project
Well I'm still not confident in my modelling especially when it comes to faces so I need to work on that. Also as much work as I did with the visual design aspect of this project I still feel like I could have done more exploration with my characters. I iterated my characters, but I stopped to move onto orthographic drawings I think a little bit too soon, or at least I didn't explore what I wanted to. I focused on the clothing and shapes of my characters, but I don't think I got enough personality into them. I would have liked to just sketch out a page or two of my duo to really feel for who they were as characters, so I could show some personality and charm between them. I'd like people to be able to tell what my characters are about when they look at them, and I don't think I can really convey that through value iterations and T- poses.
Q: What did you learn?
I learnt some basics of the 3D coat software.
Q: Things I'd do differently if I were to do this project again
Honestly I'm not sure, improvements on my characters and models would just come about from more design experience/knowledge, my decisions could have been different, and produced better results but I don't feel like the decisions that I made were "wrong". For instance I played with the idea of making the hair of my model out of fire particle effects, but I have no idea if that would actually make my model better, and the hand painted hair still looks good.
Finding a style to emulate/study from would have helped my when it came to my 3D modelling. I had a tonne of style guides and inspiration in the 2D aspect of this project, but none for the 3D aspect so I felt lost throughout that process.
Q: Was this project successful?
Definitely! I like my end characters and bar the few hiccups at the end, did everything I set out to do. It was a pretty fun project in the end and I now can't look at any game or cartoon without seeing the dichotomous duos in them.
With that all wrapped up I can now begin the holidays! Have a good one, see everyone in January!
Well I'm still not confident in my modelling especially when it comes to faces so I need to work on that. Also as much work as I did with the visual design aspect of this project I still feel like I could have done more exploration with my characters. I iterated my characters, but I stopped to move onto orthographic drawings I think a little bit too soon, or at least I didn't explore what I wanted to. I focused on the clothing and shapes of my characters, but I don't think I got enough personality into them. I would have liked to just sketch out a page or two of my duo to really feel for who they were as characters, so I could show some personality and charm between them. I'd like people to be able to tell what my characters are about when they look at them, and I don't think I can really convey that through value iterations and T- poses.
Q: What did you learn?
I learnt some basics of the 3D coat software.
Q: Things I'd do differently if I were to do this project again
Honestly I'm not sure, improvements on my characters and models would just come about from more design experience/knowledge, my decisions could have been different, and produced better results but I don't feel like the decisions that I made were "wrong". For instance I played with the idea of making the hair of my model out of fire particle effects, but I have no idea if that would actually make my model better, and the hand painted hair still looks good.
Finding a style to emulate/study from would have helped my when it came to my 3D modelling. I had a tonne of style guides and inspiration in the 2D aspect of this project, but none for the 3D aspect so I felt lost throughout that process.
Q: Was this project successful?
Definitely! I like my end characters and bar the few hiccups at the end, did everything I set out to do. It was a pretty fun project in the end and I now can't look at any game or cartoon without seeing the dichotomous duos in them.
With that all wrapped up I can now begin the holidays! Have a good one, see everyone in January!