This project was to find an interesting old building and model it I choose the "XY" building in the town centre:
So there was that.
There was also the fact that my model was terribly flat. you see there are windows on this building, there are no windows on my bare model, I thought the textures would take care of that part, see above issues with the texturing.
I also spent the first week trying to model this building:
which quickly just became dull to me. the individual aspect of this building appealed to me, but the building as a whole, not so much.
But the biggest issue I found was just staying motivated. Because I don't really know what I'm aiming for. Since I'm fairly new to 3DS Max I have no idea what "good" looks like. I know what good looks like in the general sense, as my aim was to make a realistic model of the XY, but I had no idea how close I could get to that within the specification without just doing it. So I have what I like to call "It'll looks crap until it's finished" syndrome where 95% of the time I look at my work and think: "Oh God, this is so terrible what was I thinking? why am I still doing this? what am I even doing?" With the 5%of my thinking at the end being: "Ok this works." So it's really just powering through that 95% until I can make sense of it all.
With this model the 5% came after I added lights, placed my model on a plane and rendered it out.
|Ok this works..|
On a final note, when researching this building, I found out it was a night club. Completely ruined it for me.