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Sunday, 8 March 2015
Week 23: Cutting back
Not a lot to report for this week, I've been continuing with my White rabbit model, and have completed my own targets of getting the 3D model built and unwrapped by the end of the week. So It's now all ready to be rigged and skinned, although I do need to do further research into this, as of this moment there doesn't seem to be an easy way of importing a rigged character into unreal, and have it use the default character animations, like I want.
Unfortunately whilst doing this we have found that we really don't have much time at all to finish our game, so we continued to cut out aspects that could be put back in after our university hand in. It's a little touch and go at the moment but I'm sure we'll get everything done.